EU remote
Technical Producer, Clash of Clans
About this role
Hammer Jam 2026 - Builder Swarm [https://media.ffycdn.net/eu/supercell/Lz4vdC5EMVmFoukCV6yo.png?width=2400] THE CLASH OF CLANS TECH & QUALITY TEAM KEEPS THE GAME FAST, STABLE AND EASY TO BUILD ON. WE FOCUS ON PERFORMANCE, PRODUCTIVITY, DAY-TO-DAY WORKFLOWS, TECHNICAL HEALTH, QA AND PRODUCTION QUALITY, AND TECH DEBT AND FUTURE READINESS. EVERY CELL IN THE GAME DEPENDS ON THIS WORK. WE'RE ADDING A TECHNICAL PRODUCER TO HELP THE TEAM DELIVER ON THESE GOALS AND MAKE COLLABORATION WORK, INSIDE THE TEAM AND WITH EVERY CELL IT SUPPORTS OR COLLABORATES WITHIN SUPERCELL.
We're looking for a Technical Producer to help the Tech & Quality team run well and to be the main connection between the team and the rest of Clash of Clans or other teams in Supercell. You'll work closely with the head of tech & Quality, tech team leads, engineers, release manager and QA, understand what they're working on and why, and make sure the right people are talking to each other at the right time. That covers feature cells, live ops, art, design, analytics, and central Supercell teams.
This role runs on influence, seeing the big picture and creating a vision, not authority. You'll empower the team with clarity, focus, and an inspiring big picture, giving engineers the autonomy to build effectively. The right person understands engineering well enough to earn the team's trust, is an organised operator by nature, and makes planning and coordination feel light rather than bureaucratic. [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/7a053edc-bf2e-4db4-85ee-5630e2b5d305/banner_narrow_customs.jpg] WHAT YOU'LL BE DOING MAKE THE TECH & QUALITY TEAM RUN SMOOTHLY - Work with the leads to turn the team's priorities into a clear, realistic roadmap that everyone understands - Run a dedicated process in a way that helps the team delivery and goals.
- Track progress, find risks and blockers early, and help solve them before they become problems - Protect the team's focus by managing incoming requests and making trade-offs visible CONNECT TECH & QUALITY WITH THE REST OF THE GAME - Be one of the go-to contact for cells who need something from the team, or whose work depends on it - Map dependencies across cells and make sure the team is involved early when new features, content and live ops events are planned - Turn technical constraints into clear terms for non-engineers, and turn game needs into clear requirements for engineers - Build communication habits (updates, demos, shared roadmaps) that keep everyone aligned without extra meetings MAKE COLLABORATION BETTER - Notice friction between people, cells and processes, and fix it - Share what works with other teams, and bring good practice back from across Supercell - Be a transparent, trusted partner who leaves the team better organised and more connected - Help communicate and manage projects smoothly across multiple teams to ensure shared understanding and alignment WHAT YOU HAVE - Experience as a technical producer, technical project or program manager, or in a similar role working closely with engineering and QA teams, ideally in games - Enough technical knowledge to follow architecture and tooling discussions, understand trade-offs, and earn engineers' trust.