EU remote
Software Engineer (C++) - Online/Multiplayer
About this role
We are looking for passionate Software Engineers to enhance our team working on online gaming functionality. Work alongside different teams of game developers to create useful tools and features, all with the goal of forming exciting new gaming experiences to the highest possible standards. Daily Responsibilities: Design, develop and maintain a library, combining networking, gameplay, and community features, used to deliver the best experience for millions of gamers.
Propose, discuss, and decide on an application architecture and technical stack used to deliver the best and most efficient tooling for game developers. Support developers in creating new games by providing them the best quality tools possible and working with them cooperatively. Bring and employ the best, proven practices from the modern C++ world. Implement performance measurements, testing strategies, and optimizations.
Work with other engineers in Agile methodology, and be ready to share knowledge and mentor other team members. Stay abreast of emerging new technologies, research new tools, and implement best practices. Familiarity with Agile development methodologies. Very good communication skills. Proficiency in spoken and written English. Knowledge of system architectures and designs. Proficiency in modern C++ (at least C++11; C++17/20 is highly welcomed) with proven years of experience.
Knowledge of software development best practices (version control, testing, CI/CD etc.) and C++ best practices. Understanding of network and server security issues; understanding of the client-server architecture, and p2p communication. Software architecture skills. Passion for gaming, game services, and online communities. Nice to have: Experience with Unreal Engine. Experience in creating multi-platform software. Experience in programming for gaming consoles, and knowledge of platform-specific details Basic Python knowledge.
Knowledge of as many of the following as possible: multiplayer services in games, NAT busting, low level network tools and diagnosis, VoIP, code optimization, and networking performance measurements. Experience with any of the following tools: Conan, Gitlab CI, Kubernetes. Experience with multithreaded programming and understanding of related issues and potential pitfalls. Good problem solving skills. Work mode: office-first — at least 3 days per week from Warsaw office.