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EU remote

Simulation Engineer (m/f/d)

starkMunichPosted 31 Aug 2026

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About this role

STARK is a new kind of defence technology company revolutionizing the way autonomous systems are deployed across multiple domains. We design, develop and manufacture high performance unmanned systems that are software-defined, mass-scalable, and cost effective. This provides our operators with a decisive edge in highly contested environments. We are focused on delivering deployable high-performance systems - not future promises.

In a time of rising threats, STARK is bolstering the technological edge of NATO Allies and their partners to deter aggression and defend Europe - today. Mission Simulation is STARK’s digital proving ground — the tactical environment where our entire ecosystem of UAVs, surface vessels, and EW systems converges. The Mission Simulation team is a small, specialized group based in Munich, working closely with our platform and C2 teams to integrate all multi-domain assets into high-fidelity, Software-in-the-Loop simulators.

We move fast, ship realistic environments, and build for three core purposes: rigorous testing, high-stakes demos, and tactical training. There is no room for gamification. We simulate the reality of combat — from complex swarm logic to EW degradation — ensuring that developers can fail fast, and real soldiers can train safely before hitting the battlefield. Use mission simulations to strengthen our software and systems by assembling and maintaining critical software components, validating behaviours in simulated environments, and creating realistic training scenarios within our Mission Simulation Software.

Perform central mission simulations incorporating whole software pipeline Integrating software components and modules into Mission Simulation Software Scripting Battle Scenarios Create state of the art mission simulations Stay current with emerging technologies and industry trends, recommending and implementing innovations to improve our products and processes Dive deep into the details to identify, understand, and solve difficult technical problems Constantly be challenging requirements to determine what adds value and what is not Bachelor’s or Master’s degree in Computer Science, Engineering, or a related field, or equivalent practical experience.

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3-5 years of experience (including 2 years for exceptional candidates with strong C++ and/or simulation backgrounds - ideally VBS4 ). API experience to connect software components / modules in VBS Strong programming skills in C/C++ . Experience with VBS4 or comparable simulation engines (Unreal, Unity, etc.). Fundamental understanding of AI data requirements and synthetic data workflows. Basic knowledge of computer vision concepts.

Familiarity with military operations , mission structures, or tactical environments. Ability to deliver solutions primarily for the Perception & AI team, with future expansion to other teams. Strong communication and collaboration skills in a multidisciplinary environment. Ability to work independently and take ownership of complex simulation tasks. Excellent problem‑solving abilities and a structured approach to debugging.

A “challenger mindset” — questioning requirements to ensure technical and operational value. Good English speaking and writing skills.

Source listing: personio_stark

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