Remote
Senior Video Producer
About this role
Runpod is the AI Developer Cloud. More than one million developers, from indie researchers to teams running frontier models in production, use Runpod to experiment, train, fine-tune, deploy, and scale AI on one platform. The platform has processed more than 20 billion inference requests, and we closed a $100M Series A in June 2026. More from our CEO here: https://www.runpod.io/blog/one-million-developers https://www.runpod.io/blog/one-million-developers We're a small, remote-first team.
We take ownership seriously, we move fast, and the work ships to more than a million developers. You'll join the Marketing team, which owns how Runpod looks, sounds, and shows up: the site, launches, events, social, and everything a developer sees before they create an account. Video reports directly into Brand, because we treat it as a craft function with a bar to hold, not a service desk that fills orders. Day to day you'll work with DevRel, Content, Events, and Growth.
This is Runpod's first video hire, so there's no system to inherit and nobody to hand the edit to. The demand is already real: 220 to 500 deliverables a year across social, paid, demos, and launches. The product is technical, and the audience is sharp enough to reward getting it right. You'll decide what Runpod's video system looks like: the formats we build, the templates behind them, who's on the bench, what we measure, and where the bar sits.
This is a senior individual contributor, player-coach role. You'll spend roughly 70 percent of your time hands on the timeline and 30 percent owning the queue from intake to delivery. You'll collaborate a bench of one videographer who shoots all US events, plus a motion contractor. The focus is editorial and motion design, not live action or camera work. Both touch nearly every asset we make, and they compound: build the template once and the twentieth launch video is cheap.
Responsibilities: - Own intake, brief, scope, schedule, delivery, and measurement for every video request at Runpod. - Make the ship / one more round / rethink call and defend it, so craft decisions stop routing upward. - Hold cycle-time targets: 48 hours for social cutdowns and templated assets, five business days for demos, 72 hours for event wraps, fifteen to twenty business days for bespoke launch animation. - Keep the tracker honest: an owner and a date on every live request, and a reason when something gets killed.