Remote
Senior Rendering Engineer
About this role
CD PROJEKT RED is looking for a Senior Rendering Engineer to join the team working on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will become part of the team responsible for developing rendering solutions and optimizations to enable designers and artists to deliver the vision of the game. Utilizing Unreal Engine 5, you’ll help define the future of visual fidelity in our games while collaborating with other engineers and artists to breathe life into our titles.
Daily Responsibilities: Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization. Work closely with other engineers and various content teams to develop new and innovative rendering solutions for a large-scale, open-world environment. Help art teams bring vast amounts of unique characters and a vibrant cyberpunk world to life, pushing the boundaries of runtime graphical fidelity with your rendering knowledge and passion.
Optimize runtime performance and memory utilization across both CPU and GPU. 7+ years of industry experience. Experience working on AAA console titles, particularly with Unreal Engine. Fluent in C++ with in-depth experience in graphics programming. Professional knowledge of Unreal Engine 5 or equivalent custom in-house engine . Extensive knowledge of modern rendering techniques and current GPU/CPU architecture. Comprehensive multithreaded programming experience.
Experience with one or more low-level graphics API (DirectX12, Vulkan, console, etc.). Thorough experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.). Demonstrated ability to profile and optimize performance at a low level. Effective communication skills, responsibility, sense of ownership, and dedication for work. A proactive attitude towards helping the team to get their work done faster and more efficiently.
Nice to have: Shipped at least one Unreal-based project. A working knowledge of key Unreal Engine 5 rendering technologies such as Nanite, Lumen, and/or Niagara Experience in tracking down and solving GPU hangs and crashes. Experience with Unreal’s Groom or similar hair strands style system. Experience with real-time hardware based ray tracing and associated systems. The application window for this position will close by 05/01/2027.