EU remote
Senior Quest Designer
About this role
At CD PROJEKT RED, we’ve built our legacy on rich worlds and storytelling from the epic tales of The Witcher to the dystopian future of Cyberpunk 2077 . Now, we’re setting out on the next journey: to create a completely new IP which is Project Hadar. It is shaped by the same passion, quality, and vision that define everything we do. Project Hadar is still in its early days. This is an exciting opportunity to join a team that’s building a universe from the ground up where your ideas, experience, and creativity can directly shape the project’s vision, identity, and direction.
We’re looking for people eager to bring their experience into something new and still taking form, those unafraid of creative exploration and bold decisions, teammates who want to make a meaningful impact on an emerging world. If you have experience with visual scripting, interactive storytelling and a talent for directing complex projects, we want to hear from you! As a Senior Quest Designer you will have the opportunity to become part of a team laying the foundations for a brand new CDPR project.
Key Responsibilities: Co-creating vision of a new project. Creating the storyline on a detailed level. Designing quests and implementing them using Unreal Engine 5. Planning assets required for the creation of the quests. Cooperating with other departments. Integrating delivered assets (like gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience. Maintaining the highest possible quality of quests, and fixing reported bugs.
Creating and maintaining design documentation. At least 5 years of experience working in a Quest or Mission Design position. High creativity and exceptional level of narrative proficiency. Proven high proficiency with writing scenarios, screenplays or short stories. High proficiency with visual scripting tools. Experience with game editors and game design tools. Strong critical thinking and analytical skills. Sense for designing in-game features as well as tools for efficient implementation.
Ability to receive and apply feedback in a highly iterative environment. Proven ability to effectively work across teams involved in a game development lifecycle. Excellent communication skills. Fluent English. Nice to have (Please note that these skills are not required to apply for the position) Credited work on narrative field for movies, plays or books. Knowledge of Unreal Engine 5 Blueprints. Experience in an academic field.