USA remote
Senior Gameplay Designer (Characters) | Fully Remote
About this role
What we are looking for: Are you a Character Designer with a passion for making games? Here at Escape Velocity, we are looking for someone to join the team, who will get to design characters that play a big part in the experience of gameplay that sit at the heart of our project. What we will do together: Find opportunities to bring exciting new gameplay hooks to characters within the game. Develop and oversee the player's combat mechanics, weapons, and abilities.
Work closely with animators, gameplay programmers, and other teams to prototype and implement combat features. Take character designs through a full development cycle from concept to release. Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design. What you will bring: Experience as a Character Designer on multiple titles for at least 2 years, with a proven history of taking characters from ideation to shipped.
You have a passion for third-person combat mechanics and have thoroughly played a wide variety of different titles. Proven track record of bringing uniquely thematic characters to life in video games. A thorough understanding of creating strengths, weaknesses and counterplay within the character experience. You like working with hands-on prototypes. Experience working with UE5 blueprints to design abilities. You have excellent written and verbal communication skills.
Interested… a bit about Escape Velocity: Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time.
To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.