EU remote
Senior Gameplay Animator
About this role
Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers). This is a remote position. Please be mindful that we take into consideration only candidates based within European Economical rea. Responsibilities: Create diverse and compelling character animations to enhance gameplay experience.
Develop animations from scratch or manipulate mocap data for in-game animation. Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions. Identify and report animation-related issues. Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish. Estimate task time and manage deadlines effectively.
Actively contribute to promoting a transparent and learning culture within the team. Anticipate production and technical risks and communicate them early to the relevant stakeholders. Requirements: 5+ years of experience as an Animator in the video game industry. Proficiency in Maya and Unreal engine 5 Strong teamwork and collaboration abilities. Deep understanding of body mechanics and aesthetics. Adaptability, flexibility, and openness to change.
Ability to give and receive constructive criticism. Innovative problem-solving skills. Strong written and verbal English communication skills. Nice to have: Experience implementing gameplay animation directly in Unreal Engine 5. Experience with Unreal Engine 5 animation layering systems and reusable animation logic. Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel. Experience working with mocap data, including clean-up, editing and adaptation for gameplay.
Professional experience developing action games, ARPGs or combat-heavy titles. Experience working autonomously, identifying problems and proposing solutions without requiring detailed direction. Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems. A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback.