USA remote
Senior Cinematic Facial Animator (CONTRACT)
About this role
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.
Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity. This is an 8-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position. Insomniac Games is looking for a Senior Cinematics Facial Animator.
In this role, the Senior Cinematics Facial Animator is responsible for creating high-quality in-game cinematic facial animation utilizing FACS based rigs that meet the visual and performance standards established by the Animation Director. This role includes integration of facial capture data into scene layouts and polish of facial performance through final implementation in the game engine. Essential Duties and Responsibilities include the following: Develop high-quality cinematic facial animation content using both motion capture data and hand-key techniques with FACS based rigs, ensuring alignment with schedule and performance benchmarks.
Collaborate closely with Animation Directors and Lead Animators to design cinematic facial performances that reflect the game's vision and adhere to its unique cinematography style. Contribute to setting and maintaining performance standards and working in tandem with other departments to ensure seamless integration of cinematics into the game engine. Troubleshoot technical issues with facial animation integration into engine.
Refine and enhance character performances, focusing on facial animation, to create lifelike and engaging scenes. Participate actively in cinematic team feedback sessions, presenting work, and incorporating constructive critique. Demonstrate a strong grasp of animation and camera principles essential for crafting a realistic and immersive cinematic experience. Utilize project management tools such as Jira and Flow to effectively track progress and manage workload.