UK remote
Product Designer, Design Systems
About this role
About DevRev At DevRev, we're building the future of work with Computer – your AI teammate. Unlike traditional tools, Computer unifies all your data sources, tools, and workflows into a single AI-ready platform, giving employees real-time insights, proactive suggestions, and powerful agentic actions. It extends your existing software with AI-native apps and agents that work alongside your teams and customers – updating workflows, coordinating across teams, and eliminating repetitive work.
We call this Team Intelligence: human-AI collaboration that breaks down silos, brings people back together, and frees you to solve bigger problems. Backed by Khosla Ventures and Mayfield with $150M+ raised, DevRev is trusted by global companies across industries. About the role You own the Arcade Design System - the structural layer every product team at DevRev builds on. You'll define how components behave across contexts, how tokens translate intent into implementation, and how a growing design team contributes to a coherent system without fragmenting it.
This isn't component art; it's the architecture that makes an entire platform feel like one mind designed it. What you'll do Own Arcade components end-to-end - from Figma source of truth through token architecture to production, ensuring the gap between spec and shipped product is negligible. Define and maintain the token system (color, spacing, elevation, typography) - making architectural decisions about naming, hierarchy, and semantic structure that scale across themes and modes.
Drive Figma library governance - versioning, contribution models, and release cadence so product designers always work from a single, trustworthy source. Collaborate directly with engineers on component APIs, prop contracts, and migration paths. You think in implementation terms. Turn recurring questions into documentation or patterns rather than ad-hoc fixes. Make self-service the default. When three teams solve the same problem differently, propose the unified pattern.
Mentor L1-L3 designers on systems thinking through workshops, education sessions, and structured critique. What you'll bring 5-8 years of product design experience, with significant time in design systems, component libraries, or platform/infrastructure design. Expert Figma skills - advanced component architecture, variants, variables, and library management at scale. Design engineering sensibility: comfort with design tokens, CSS custom properties, and component APIs (React or equivalent).