EU remote
Poland Tutor | Minecraft
About this role
Join Kodland – a global educational platform that is preparing the next generation of innovators! Kodland operates in 40 countries, creating a community of over 30,000 students, and we are looking for passionate tutors like you to guide them on this exciting journey. Your mission: You are not just a teacher – you are a guide who opens up the world of logic, algorithms, and engineering thinking to children through the Minecraft universe.
You will transform a passion for the game into conscious creativity and a first real programming experience. What you will do: Explain fundamental programming concepts (algorithms, loops, conditional statements, variables, coordinates) through hands-on in-game activities – from building automatic doors to programming mini-games and "smart farms". Lead group projects, developing children's soft skills: teamwork, planning, presenting ideas, and collaborative problem-solving.
Oversee students' final projects – from idea to presentation – helping them consolidate all the knowledge they have gained. Requirements What we are looking for in a candidate (ideal profile): Basic requirements: Experience teaching young children (aged 8–12) in educational institutions or extracurricular settings. Solid knowledge of Minecraft mechanics (redstone, automation, building). Experience with Minecraft Education is a big plus.
Understanding of basic programming principles (loops, conditional statements, variables). Knowledge of any language (visual or text-based) is welcome. Willingness to undergo training and deepen knowledge of our course methodology. Ability to explain complex concepts in a simple and engaging way. Will be an advantage: Experience teaching programming, robotics, or technology creativity to children. Familiarity with environments such as MakeCode, Scratch, or similar visual programming languages.
Organisational skills and experience managing project-based activities. What we offer: A role in a project where education does not mean boring textbooks, but creating fascinating worlds and mechanisms. A ready-made, clear, and structured curriculum (5 modules, 40 lessons) with detailed teaching materials. The opportunity to be a point of reference for children in the world of technology and to witness the tangible results of their work – from the first automated farm to a game programmed from scratch.