EU remote
Marketing Creative Lead
About this role
[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/dd13138b-994f-4735-becb-eb8b2e863c8a/Clash%20of%20Clans%20_%20attack.png] GREAT GAMES DESERVE CREATIVE THAT MAKES PEOPLE WANT TO PLAY THEM. WE’RE LOOKING FOR A MARKETING CREATIVE LEAD TO SHAPE THE FUTURE OF USER ACQUISITION CREATIVE ACROSS SUPERCELL’S PORTFOLIO OF LIVE AND NEW GAMES. BASED IN HELSINKI, YOU’LL LEAD AND DEVELOP OUR UA CREATIVE TEAM, SET THE STRATEGIC DIRECTION FOR THE DISCIPLINE, AND HELP US MAKE AMBITIOUS CREATIVE BETS THAT CONNECT OUR GAMES WITH PLAYERS WORLDWIDE.
This is a senior leadership role with broad ownership. You’ll work across games, franchises and creative formats—giving talented Creative Producers the context, trust and support to do their best work while building the strategies and systems that help us learn faster and raise the creative bar. You’ll partner closely with Marketing Leads, General Managers, Creative Leadership, game teams and global partners to decide where our creative can have the greatest impact.
About Creative Studio Creative Studio is Supercell's in-house creative team, and this role sits at the heart of it. We're a small, cross-discipline group — Creative Producers, marketing artists, video artists, animators and AI pipeline specialists — embedded inside Marketing and working directly with game teams across the portfolio. We're deliberately building capability in-house. Our animators, artists and editors sit close to the games, know the worlds intimately, and can go from idea to finished asset without a brief travelling through three companies first.
External partners still matter — we work with agencies, production companies and specialist vendors for scale and specialist formats — but the strategy, the direction and the quality bar stay with us. We're also early. Creative Studio was formed recently, and much of how it works is still being written. That's the opportunity in this role: you'll help decide how our internal talent is deployed, what we build ourselves versus buy, and what the operating model looks like as it matures.
[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/7a053edc-bf2e-4db4-85ee-5630e2b5d305/banner_narrow_customs.jpg] WHAT YOU'LL BE DOING - Lead and develop the UA Creative team. Lead, coach and inspire Creative Producers working across both live and new games. Build an environment where people have the autonomy, context and support to make strong decisions, take ownership and grow into future production leaders.