EU remote
Lead UX Designer - Star Trek Fleet Command
About this role
Scopely is looking for a Lead UX Designer to join our Star Trek Fleet Command team within our Live Games Portfolio division in the UK on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market. What You Will Do Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems. Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences. Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls. Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions. Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed. Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns. What We're Looking For Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred). Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.