EU remote
Lead Game Designer [The Division 2]
About this role
As Lead Game Designer at Ubisoft Bucharest, you will be working on Tom Clancy’s The Division 2. As part of the TCTD2 team you will be working on a successful live game, and you will have the opportunity to work with some of the best teams in the industry. You will have a pivotal role in shaping and developing future game updates, working with the core team of the project in breaking down high level intentions into game design elements meant to increase engagement of our players and deliver fun, memorable experience.
You will be responsible of the quality of the work of our game designers, and you plan, detail and supervise their work. Your role will be split into four main pillars: Leadership Management Quality owner on Game Design Communication Leadership: Responsible for the performance management of his/her team members: support career advancement and suggest development and interpersonal skills training and techniques sessions to team members; Create a work environment that is motivating for team members and which fosters development and creation; Participate in the selection of team members (recruitment).
Management: Assess the workload vs. production capacity, plan the work, and set priorities for the game design team; Allocate duties and follow the evolution of the team’s progress on game design deliverables. Game Design Quality: Understand player needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment; Provides clear and structured project documents; Ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behavior specifications, etc.).
Communication Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts; Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations; Drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers.