EU remote
Head of Flight Control System (FCS) (all genders)
About this role
STARK is a new kind of defence technology company. We design, develop, and manufacture high-performance unmanned systems that are software-defined, mass-scalable, and cost-effective, changing how autonomous systems are deployed across multiple domains. This gives our operators a decisive edge in highly contested environments. As threats rise, STARK is strengthening the technological edge of NATO Allies and their Partners to deter aggression and defend Europe.
As Head of FCS, you own STARK's flight control system: the software and firmware that fly our aircraft, and the avionics hardware it runs on. Your team develops the FCS as a core product and delivers it into multiple Loitering Munition platform developments across STARK. You build that team, across HW/SW: flight software and firmware, and avionics hardware, with product management, systems engineering and integration binding them together.
The current software is based on available libraries (e.g. PX4 or similar) and your team integrates and extends it for current and new products. The ambition is to develop own flight control laws and embedded software in future. You will work with flight dynamics and control laws from our flight sciences team, requirements and interface definitions from systems engineering, and you deliver qualified flight control systems and software releases into the platform teams for integration and flight test of prototypes, and then full production.
Several aircraft programmes run in parallel and every one of them wants flight control now, so the challenge in this job is to develop a core capability and support its deployment against programme deadlines. The scope grows with the team: it starts with the flight software and widens into an own development avionics hardware. Several of the strategic decisions that shape the scope and team are open, and your mission will include making them.
Team & capability build Develop and manage sub-teams across software and hardware, with team leads who can run their areas. Hire and lead both hardware and software engineering areas, building upon the current software team. Balance core development and platform reusability with project-specific customer deadlines in a fast-paced environment. Plan sprints and allocate capacity across parallel aircraft programmes, and keep focus on priorities with urgent deadlines and critical projects.