EU remote
Game Engineer (remote, contract-to-hire, Latin America)
About this role
Game Engineer (remote, contract-to-hire, Latin America) Location: Latin America preferred (remote) Reports to: Director of Technical Production Engagement type: Full-time contract (40 hours/week), 5–6 months, with the intent to convert to a long-term role Language requirement: Professional or fluent in English; Spanish preferred About Endless Access Our vision is simple: the whole world, empowered. Endless Access works to close the global digital divide by helping young people in underserved communities become creators of technology, not only consumers of it.
Our learning programs teach a new generation to design and build their own games and digital projects using free, open-source tools, delivered through mentors, instructors, and partners around the world. These learning programs center around our flagship game, Threadbare. Students develop their skills and ambitions as they transition from playing the game to helping build it. Threadbare is developed in the open, by our Games team and a growing community of contributors.
As our programs reach more learners in more regions, we are growing the team that keeps the game stable, fun, and welcoming to the people learning to build it. About the Role Endless Access is seeking a mid-level Game Engineer, based in Latin America, to join our Games team and help build Threadbare, an open-source, community-built narrative adventure game made with the Godot engine. This is a hands-on engineering role.
You will ship features, fix issues, and help keep the game stable, performant, and fun to play. You will work closely with our senior game engineer as well as our creative director, producer, and contributor community. Most of your time will go to game development on the Threadbare roadmap. A smaller part of the role connects you with our learning programs, where you will guide learners who are building the game alongside us.
This is a 5–6 month contract, and we are hiring with the clear intent of finding someone we would want on the team long term. If you enjoy working in an existing codebase, care about how changes feel to players, and like helping newer developers grow, this role is for you. Key Responsibilities Game Development (60%) Build and ship gameplay features, UI, and systems, from design spec to release. Fix bugs and improve performance, stability, and load times.