EU remote
Game Designer (f/m/d)
About this role
About us Hi, we are Ten Square Games , and we live games! No, not a typo - but a level up from loving! We are on a mission of giving players excellent outdoor experiences on their mobiles. With global hits, such as Fishing Clash, we know how to make the best of technology, fun, and fair play. With 77 million registered players in 2025 and 300+ people on board, we keep growing and learning, having the insatiable hunger for the next success.
If you also like to explore the unknown and know how to own it, we want to work with you! We are looking for a Game Designer (f/m/d) who can help make Rortos games even more engaging, rewarding and fun for players. We create mobile games for players around the world, with a focus on immersive experiences, engaging gameplay and continuous improvement. We believe there are plenty of opportunities to improve the player experience and bring fresh ideas to our games.
What is this job all about? We are looking for a hands-on Game Designer (f/m/d) to help us develop and improve gameplay features in Rortos games. In this role, you will take ownership of individual features, from initial ideas and research through design, implementation and iteration. You will work with existing game systems, identify opportunities for improvement and turn ideas into practical solutions that make the game more enjoyable for players.
We are looking for someone who can work independently on well-defined areas, communicate ideas clearly and take responsibility for delivering high-quality gameplay experiences while continuing to grow as a Game Designer. Requirements What will you be doing? Designing and improving gameplay features, taking them from concept through implementation and iteration; Analysing competitor games and features to identify opportunities and propose improvements for Rortos games; Defining hypotheses and measurable KPIs to evaluate the success of designed features; Collaborating with developers, artists, UX designers, analysts and other team members to align implementation details and deliver features; Creating prototypes, testing solutions and iterating on features based on data, player feedback and product goals; Balancing gameplay mechanics, progression, rewards and economy elements to create engaging and satisfying player experiences; Regularly playing and testing the games to evaluate feature quality, usability and overall player experience; Preparing clear and actionable design documentation, including feature specifications, tickets, spreadsheets and configuration details; Communicating task progress, sharing findings and presenting conclusions from analyses and feature evaluations; Following established development processes and contributing to effective collaboration within the team.