EU remote
Expert Level Designer
About this role
At CD PROJEKT RED , we’ve built our legacy on rich worlds and storytelling from the epic tales of The Witcher to the dystopian future of Cyberpunk 2077 . Now, we’re setting out on the next journey: to create a completely new IP which is Project Hadar. It is shaped by the same passion, quality, and vision that define everything we do. Project Hadar is still in its early days. This is an exciting opportunity to join a team that’s building a universe from the ground up where your ideas, experience, and creativity can directly shape the project’s vision, identity, and direction.
We’re looking for people eager to bring their experience into something new and still taking form, those unafraid of creative exploration and bold decisions, teammates who want to make a meaningful impact on an emerging world. Join us as a new Expert Level Designer. Daily responsibilities: Designing, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary tools and Unreal Engine 5.
Crafting unique spaces where gameplay flow and visual composition form memorable experiences. Developing and working within predefined level metrics. Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative. Cooperating closely with Designers, Artists and Programmers to ensure the highest possible quality of encounters. Proactively suggesting improvements to gameplay systems and principles.
Min. 7 years’ experience in level design with at least 1-2 years in an expert or leadership capacity. Experience with game editors, Unreal Engine, and/or 3D packages. Extensive knowledge of current titles, as well as works of art, such as movies, architecture or visual arts, to be used as reference for crafting and communicating original ideas. Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
Proactive problem-solving skills and an ability to effectively communicate solutions, as well as own and drive topics independently in a multi-disciplinary collaborative environment. Ability to create map layouts on all stages – from simple drawings to fully functional levels in Unreal Engine. Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.