EU remote
Concept Artist
About this role
We’re looking for a Concept Artist to join our award winning team conveniently located in Mid Valley City, Kuala Lumpur. As a Concept Artist at Double Eleven where you’ll develop initial concepts ideas as well as finished production illustrations. Furthermore, you’ll have the opportunity to work closely with the Art Lead and Senior team to help to create a broad range of work from environments / characters / to marketing content.
Double Eleven is one of the largest independent video games developers and publishers in the UK. Headquartered in Middlesbrough, we employ over 400 people across our UK and Kuala Lumpur studios. We are incredibly proud to partner with some of the world’s leading developers and publishers, including Rockstar Games, Obsidian Entertainment, Mojang, Bethesda Game Studios and Facepunch. As a global games company, we've collaborated to create new worlds in The Outer Worlds 2, helped deliver unforgettable experiences for players of Red Dead Redemption, enabled millions to battle in Rust Console Edition and created new adventures in Fallout 76.
Double Eleven is more than a place to work, we are deeply values-driven in all that we do and we know that we are at our best when our people feel fulfilled. We offer flexible working hours to allow you to truly enjoy work/life balance and always strive to deliver a workplace experience like no other. We regularly bring our people together to connect and have fun through our many different events, parties and hobby-based clubs.
Interested? We kindly ask all applicants to submit a portfolio showreel to support their application. We’re afraid applications without an accompanying portfolio will not be considered. On this occasion, we’re unable to sponsor a visa for this role. What you’ll be doing Creating high quality concept art for characters, environments, and objects to various levels of finish and within deadlines. Reskinning existing assets within project needs and requirements.
Ensure all concepts are designed with technical feasibility in mind ( Example: Considering animations , player view, gameplay, etc ) Communicate with the Tech Artist, Designers and QA team to solve problems where Art and Design meet. Create high quality production illustrations for marketing material Work with the Art Lead & seniors to create high quality consistent visuals that aligns with the established Art direction.