EU remote
Art Director
About this role
Art Director Heptic Arena — Full-Time — Remote (Europe) About Prism Studio Prism Studio is a Malta-based game development studio building unforgettable, player-first experiences with bold ideas and cutting-edge design. We're a small, cross-disciplined team, self-managing from wherever in the world we happen to be, united by a shared goal: making games we'd want to play ourselves. Heptic Arena, is a PvPvE multiplayer showdown shooter that is heading to Steam Early Access and the Epic Games Store, and it's built entirely in Unreal Engine.
About the Role We're looking for an experienced Art Director with a strong background in art content production to lead the artistic vision and visual communication of Heptic Arena. You'll own every aspect of art content development, from first concepts to release ready assets (characters, species design, arena environments, weapons, UI/UX, concept art, and all player facing visuals) Working closely with creative leadership and cross-functional teams to keep the game cohesive, visually striking, and true to Heptic Arena's world.
This is a hands-on leadership role. You'll set the artistic vision, direct a talented art team, and stay closely involved in production, from early concepts through to live content updates after release. Key Responsibilities Own the art direction of Heptic Arena across environment art, character/species art, animation, modelling, rigging, texturing, shader development, concept art, 2D, and UI/UX, setting clear direction so every asset is consistent, high-quality, and true to the game's identity.
Keep the species roster and world cohesive: maintain a consistent visual language across playable species (and future roster additions, skins, and cosmetics) as the game grows through Early Access and beyond. Partner with creative and Technical Leadership: collaborate closely with the Creative Director, Game Designers, Technical Leaders, and PO to keep gameplay, design, and art seamlessly integrated across a live PvPvE arena shooter.
Build and maintain 3D art pipelines in Unreal Engine, solving technical challenges with cross-functional teams and optimizing workflows to support both quality and the pace of live-service content, new arenas, seasonal content, and post-launch drops. Track progress and keep the team aligned using tools such as Jira and Confluence, monitoring milestones and giving regular feedback so the Art team stays on schedule without compromising quality.Initiate, plan, execute and control art content development.