Remote
Applied Researcher - All Levels
About this role
Building something ambitious requires focus, resilience, and a willingness to take on challenging work. At Miris, we believe that this work can be deeply meaningful when it is supported by a strong team, a clear sense of purpose, and a shared commitment to achieving important outcomes. We are looking for people who are energized by complex problems and the opportunity to make a meaningful impact. The Opportunity: Miris is seeking exceptional and outcome-focused Applied Researchers at all levels to join our friendly and fully remote R&D team.
You will navigate the fast-moving Gaussian splatting/radiance field research to find and adapt existing techniques and identify where to push beyond the bleeding edge to deliver exceptional immersive streaming experiences to low-powered mobile devices. This is an applied role; you will take ideas from the theoretical stage, through prototyping, and all the way to successful production rollout. You will work in a highly collaborative environment, closely partnering with our rendering engineers and cloud/content processing teams to build a seamless end-to-end system that transforms varied user inputs (photogrammetry, 3D models) into exceptional spatial experiences.
As a remote-first company with a globally distributed team, we value thoughtful collaboration, accountability, and trust. We also believe that every candidate should have an ownership mindset and the opportunity to share in the success they help create, which is why stock options are a significant portion of this role's compensation package. What You'll Do: Conduct applied research into novel methods for representing, compressing, and streaming animated 3D content, with a strong focus on Gaussian splatting and efficiency for low-power mobile AR/VR devices Quickly develop proof-of-concepts and transition successful experiments to production-ready code to advance our streaming pipeline Design and evaluate algorithms for spatial data optimization, compression, and adaptive streaming based on network conditions and device capabilities Contribute to solutions for challenging problems like animated content, real-time relighting, integrating content into an AR environment, and facilitating open-world VR experiences Work closely with rendering engineers to define data formats, rendering pipelines, and performance targets optimized for mobile hardware.